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Discussing tabletop and related gaming and the Irish gaming scene so you don't have to

Aug 11, 2010

Downtime:  Initiative systems in role-playing games are something abstract and strange and full of weird anomalies and holes, possibly the hardest part of a role-playing game rule system to get right.  This week, Shane, humbug, Liam, Dizzy and Cillian take a look at the complexities and pitfalls of the concept in general and some specific games, eh, specifically.  Features:

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