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Discussing tabletop and related gaming and the Irish gaming scene so you don't have to

May 4, 2011

Downtime:  With different RPGs treating the idea of an economy in every way from something to be hand-waved and ignored to a complex system that's the focus of the game itself, Shane, humbug, Cillian and Liam mull over the concept of economies in role-playing games and find it to be a rich topic with a lot to consider.  Features:

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