Mar 31, 2010
Mailbag: Coming to the aid of a listener
in distress (or at least a listener with a question), Shane, Liam
and humbug stutteringfully tackle the issue of how to keep the
atmosphere alive when a role-playing game hits combat rounds.
- Completely non-fictional listener!
- Dungeons &
- Not letting players know how many hit-points they have
- How to play RPGs wrong
- Huge dice pools
- Insufficient GM processor power
- Shorn off fingers
- The coward problem
- The combat mini-game
- Evil speeches first, offing characters second
- No atheists in foxholes
- Quaffing not drinking
- Not naming the threat
- Thinking fast or losing your action
- Descriptions and franticism to a point
- Intent, roll, description
- Captain Kirk versus the GM machine
this episode on IrishGaming.Com!