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Discussing tabletop and related gaming and the Irish gaming scene so you don't have to

Aug 10, 2016

This week's hosts: Liam, Humbug, and Stu

When is it a good time for a GM to hide the mechanics of a game from their players? And when can a game be ruined by the players knowing too much about the system? These are the problems weighing on the minds of the Adventuring Party this week, and cause much furrowed brows and sighing and et cetera.

Show notes:

  • 0.44: Hail Computer!
  • 2.09: Oh well, I guess I have to stop editing the episode now.
  • 5.13: Where did the robots come from? I thought this was a WWII game?
  • 10.57: Oh wow, I actually thought Liam was bringing that up as an example of something he DIDN'T like.
  • 12.35: Quote of the Episode: “The maître d' is very impressed with you. Unfortunately this has not done anything to convince all these people to join your cause.”
  • 13.55: Quote of the Episode 2: “I rub my hands along every side of it. Okay, did it explode in my face? No? Ok, well then, I don't know. I knock on it, like uhhhh, buhhhh” It's Liam's despairing tone of voice that really sells this.
  • 15.34: Hail Computer!
  • 24.16: Here's Dunkelzahn's Will, for those who are interested. And it's not Duncan Sand's Will, as I thought I heard. It also seems there's a campaign for Shadowrun based on the Will, though it's in french.

Dunkelzahn's Will: http://www.shadowruntabletop.com/game-resources/dunkelzahns-will/

French campaign: https://web.archive.org/web/20100404063722/http://membres.multimania.fr/imaginaute/toiledudragon/toiledudragonaccueil.htm