Dec 15, 2010
+2 Downtime: Whether it be epic-level spells or delta-grade cyberware, and climbing the experience point ladder or starting characters with ridiculous creation points, most role-playing game systems have something that can class as high-level play. Shane, humbug, Liam and Stu consider the various aspects of all this, with a little thought also given to low-level play, and reach very few useful conclusions. Features: