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Talking about Gaming the Irish Way!

Jul 28, 2021

The Adventuring Party - Episode 655

This week's hosts: Hida O-Win, Scarr, and Liam

Editor – Scarr

Apologies for the delay, folks.

This week, The Party discuss designing character abilities in RPGs, and whether the GM or the Players should be the ones to do it.

Image Source: Engraving of Mercurius Trismegistus from Pierre Mussard, Historia Deorum fatidicorum, Venice, 1675

Show notes:

01:15: Ars Magica

04:42: Curse you Jack Vance!

06:06: Callback to a previous episode. The second part of that is coming real soon, right after we finish Half-Life 3.

07:14: Mutants and Masterminds

09:00: This section brought to you by half-remembered details from the Dorling Kindersley Ultimate Guide To Superman or something like that.

11:07: Another Callback

12:29: Necessary Evil

15:02: TORG, The Other Roleplaying Game

16:30: WHFRP, currently on it’s 4th edition.

17:23: Yes, an official Alien RPG

19:24: Callback The Third

20:33: I don’t know what this is in reference to, and I cherish this ignorance.

20:46: Astral Construct

20:58: Eidolons, the Build-A-Monster of Pathfinder’s Summoner Class

22:55: John Carter RPG

23:29: Spirit of the Century, an early narrative RPG that would become the basis for FATE


25:10: ...huh.

25:26: HEMA – Historical European Martial Arts, aka How people actually fought with all those swords and halberds. And I believe they usually call their manuals ‘Treatises’.

27:08: Callback Goes Forth

27:55: I know there’s technically something called ‘Marks of Prestige’ in the DMG, but that’s for being trained by a master sensei, not developing your own cool technique, so don’t @ me.

35:05: Link below!


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