Aug 11, 2010
Downtime: Initiative systems in role-playing games are something abstract and strange and full of weird anomalies and holes, possibly the hardest part of a role-playing game rule system to get right. This week, Shane, humbug, Liam, Dizzy and Cillian take a look at the complexities and pitfalls of the concept in general and some specific games, eh, specifically. Features:
Discuss this episode on IrishGaming.Com!