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Talking about Gaming the Irish Way!

Mar 31, 2010

Mailbag: Coming to the aid of a listener in distress (or at least a listener with a question), Shane, Liam and humbug stutteringfully tackle the issue of how to keep the atmosphere alive when a role-playing game hits combat rounds.  Features:

  • Completely non-fictional listener!
  • Dungeons & Dragons
  • Not letting players know how many hit-points they have left
  • How to play RPGs wrong
  • Twilight: 2013
  • Exalted
  • Huge dice pools
  • Shadowrun
  • Insufficient GM processor power
  • Shorn off fingers
  • Feng Shui
  • The coward problem
  • The combat mini-game
  • Evil speeches first, offing characters second
  • No atheists in foxholes
  • Quaffing not drinking
  • Not naming the threat
  • Arm-waving
  • Heavy Gear
  • Thinking fast or losing your action
  • Descriptions and franticism to a point
  • Intent, roll, description
  • Captain Kirk versus the GM machine

Discuss this episode on IrishGaming.Com!