This week the party discuss the perils of introducing new
characters to your game? Bring them in as a starting character or
advance them and kit them out with the best?
Show Notes:
00:01 - Apologies in advance for random clunky noises at
points. Some creaky furniture.
01:32 - Campaign vet versus new PC
02:47 - Compensating for cliffing
06:02 - RPG leveled up newbs vrs LARPs newb newbs
07:36 - Deadlands is a harsh mistress
12:52 - Bears can easily have treasure. Bear kills merchant.
Merchants gold/gems/valuables lie about where the bear roams or in
it's lair.
19:12 - Wealth can't compensate for competence
21:32 - Not really a problem in 5th ed
22:56 - Quote of the episode "Is your marriage on the rocks?
Play D&D 5th ed?"
25:27 - Be interesting to roll out but I think my money would
be on a 20th level fighter with no equipment to kill a dragon over
a 10th level fighter
27:07 - Living expenses is a good way to get around tracking
all the minor things like lantern oil