The Adventuring Party
Discussing table-top and related gaming and the Irish gaming scene so you don't have to.

AP:  Fact: 'actual play' podcasts are bollocks.  Even Johnny No-Mates who can't find anybody to game with should have something better to do with his time than listen to those.  Compounding the case against your listening to this episode is that humbug, Shane, and Liam intentionally set out to destroy a classic Call of Cthulhu module, The Haunting (formerly The Haunted House), which has been the sample module forever and ever.  And destroy it they do, by having a good old read through it before playing.  Who will win?  GM or game-breakingly-well-prepared player?  Find out, if you dare, and if you don't ever want to play The Haunting yourself!

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Direct download: adventuringparty20110629.m4a
Category:podcasts -- posted at: 12:00am UTC

+1 Int:  With last week's episode not even getting so far as previewing RPGs, a ludicrously jam-packed Q-Con leaves this episode running crazy long to cover the remaining bases.  From reminiscing about high-profile and disruptive Paranoia games of yore, to the return of the Queen's RAG, Shane, humbug, and Liam wrap up the Q-Con preview in a cool 96 minutes.

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Direct download: adventuringparty20110622.m4a
Category:podcasts -- posted at: 5:45am UTC

Int:  As reigning international Q-Con pub quiz champions of the world for the second year running, we have a soft spot in our hearts for Queens University's Dragonslayers society's convention.  But are we so modest as to deny that our obnoxious victories colour our opinions, making them biased and unreliable?  Indeed we are not!  Nevertheless, Q-Con is great fun, and this year seems to be more packed with millions of cool events than ever before even.  Shane, humbug, and Liam barely even get halfway through the preview.

A full set of links will not be forthcoming, due to prep for a big game taking precedence.  However, there's loads of info on everything on Q-Con's website.

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Direct download: adventuringparty20110615.m4a
Category:podcasts -- posted at: 12:00am UTC

Exp:  It's review time again, for a couple of fairly simple, fairly abstract, fairly time-killery board games whose actual linking relationship has yet to be determined.  Shane, humbug and Liam gather round to examine the seedy underbellies of The Hobbit and Kill Doctor Lucky.  Features:

  • Keeping the fourth wall intact
  • The Hobbit
  • ...not The Hobbit (or the Lord of the Rings)
  • The Titular Hobbit
  • Gems are the best bit
  • Additional axe
  • If I can't win, nobody can
  • Happy dwarf sort-of-collaboration
  • The Titular Book
  • Unscientific dice
  • Warpcon
  • Kill Doctor Lucky
  • Game continuity
  • Get Lucky with the monkey paw
  • The prisoner's dilemma
  • Game wrecked by gamers
  • Expansion name as game mechanic
  • Laughing at people who don't get to play
  • Playing it doggy-style
  • Uncertainty in numbers
  • The theme of the episode

Direct download: adventuringparty20110608.m4a
Category:podcasts -- posted at: 12:00am UTC

Downtime:  Part witticism, part legitimate grievance, when Stu utters the catch-phrase Shane, humbug and Liam take up the call.  It takes probably longer than it should to realise that nobody actually knows what it means.

The out-take at the end relates to memories of the classic Goatse picture.  Surprisingly, the phrases "very open-ended" and "black hole" both got used during the episode and did not trigger crippling laughter.

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Direct download: adventuringparty20110601.m4a
Category:podcasts -- posted at: 12:00am UTC