The Adventuring Party
Discussing table-top and related gaming and the Irish gaming scene so you don't have to.

+1 GP: Your time is up!  Actually it was up a week ago.  Because you love pub quizzes, even though you don't seem to actually realise that simple fact, we're doing the whole works again, this time, with answers!  Score along, see how you did!  Not very well, you non-entering Scrooge.  You know who else didn't enter our pub quiz?  Hitler, that's who.  Features:

Direct download: adventuringparty20110223.m4a
Category:podcasts -- posted at: 12:00am UTC

Exp:  George R. R. Martin might not be getting Song of Ice & Fire stuff out as quickly as Liam might like, but somebody else is, so Shane, humbug, Cillian, Stu and Liam sit down to have a chat about the BattleLore spin-off set in the world of that interminable Game of Thrones series, Battles of Westeros.  Features:

Direct download: adventuringparty20110216.m4a
Category:podcasts -- posted at: 12:00am UTC

Con:  Recorded a few short days after returning from the depths of the countryside, apparently that wasn't long enough to entirely recover from the revelry that is Warpcon.  Shane, humbug, Liam and Stu reminisce about their triumphs and gloss over their failures at University College Cork's alcohol-fuelled convention madness.  Features:

Discuss this episode on IrishGaming.Com!


Direct download: adventuringparty20110209.m4a
Category:podcasts -- posted at: 12:00am UTC

With the usual intention of actually doing a little promotion of the podcast, I emailed TerrorBull Games and Gaming Paper to let them know about our reviews (because they're the little guys - haven't bothered with Hasbro or Lego yet but humbug insists there might be one guy at Lego headquarters who's constantly trying to push ahead the board game idea who'd be delighted to hear from us), which so far we've only done with the dude who wrote Duty & Honour (he said he appreciated our honesty because it was the only negative review it'd ever had.  WHY?).  Both companies wrote back!  Gaming Paper said humbug's Army of Darkness bit was very funny and I don't believe them, and Andrew from TerrorBull Games had loads of excellent stuff to say about War on Terror, which he gave us permission to reproduce here:

Hi Shane,

Thanks for letting us know - and for taking the time to review the game. It's most appreciated.

So, a tough audience ... but I get where you're coming from. The criticisms that Liam (?) raised have certainly been mentioned before - the game can be pretty chaotic and unfair if the chaos lands disproportionately with you. Yeh, that kinda sucks if your shiny new empire gets bombed back to the stone age in one turn, but not only is that intentional, but we made it pretty easy to recover should that happen. Yes, you can nuke someone, play the "look through the deck" card and nuke them again and yes, that hurts, but it's damn funny for everyone else.

Some people say we're sacrificing gameplay for theme and that may well be the case, but I prefer to see it as not looking for something in War on Terror that isn't there. It's not Diplomacy or Chess. Pure strategies don't exist - nor will they probably be rewarded. It's a very human game and full of human error. China's a weakspot to build your empire? No kidding - don't build there in great concentration unless you have a nuclear bunker handy (and a nuke for deterrence, why not?).

Anyway, sorry, I don't mean to sound defensive - it was an honest review and I can't (and don't want to) control how you approach the game. However, I did actually want to write with some advice. Some people find that they're not being aggressive enough and they focus only on empire building. Suddenly someone builds 3 cities and they've won. The solution here is to look ahead and keep people who are within 3 or 4 points of winning well in check. Other people have the opposite problem and are too aggressive and initiate a damaging and money-sapping tit-for-tat battle where you basically take it in turns to demolish each others' empire. These games can be particularly chaotic and "tippy". The solution here is to be creatively aggressive. Pay someone else to do your fighting for you - or better still, play two Empires off against each other.

I just wanted to offer that to those of you who are interested in playing the game again. It can be tamed and it can be very rewarding - you can almost go as deep with the game as the group wants to go. I know I've left  some particularly intense games psychologically and emotionally drained.

Anyway, thanks once again. I like your show - very listenable.


Good stuff!  He also said it's spurred him to make a video on how to play the game to get the most out of it, which I haven't been able to find yet but will post here if I do so basically this useless sentence serves no purpose but as a placeholder.


Category:general -- posted at: 1:25am UTC

GP:  Another year of regular blather in the bag, it's time to celebrate the only way we know how (apparently): with a pub quiz, ritual beloved of gamers everywhere (except possibly abroad)!  This innovation, in combination with cheap cans, lets you take the pub quiz with you, for the busy gamer on the go.  Stuck in traffic?  Bored in a meeting?  Significant other telling you about something important?  Pop in your earphones, crack open a cold one and get scribbling down answers to our 50 exciting questions.  There's a prize in it for you if you win, which frankly you're quite likely to do.

Download this and become the obnoxiously-celebrating victor!  Closing date is the 16th of February, with ties broken by earliness.  Except Stu's bonus round.

Discuss this episode on IrishGaming.Com!


Direct download: adventuringparty20110202.m4a
Category:podcasts -- posted at: 12:00am UTC