The Adventuring Party
Discussing table-top and related gaming and the Irish gaming scene so you don't have to.

Hosts: Liam, Mary, Eoin and Cian

Hey hey! It's time for part two of our epic Gaelcon 2016 preview! Please note, there is nothing epic involved, I just thought it sounded good from a branding perspective.

0.40: Disappointingly, we are not time travellers
2.00: Liam gives advice on how to get into the Con on Sunday during the Marathon. Oh yeah, THE MARATHON IS ON SUNDAY THIS YEAR!
2.43: Guildball tournament
2.55: What rough beast, its hour come round at last, Slouches towards Guildball to be born?
4.56: Woo woo! Brexit jokes!
6.05: X-Wing, you filthy rebel scum.
7.46: Boardgames! Lots of boardgames, yaaaaaay!
10.00: The extremely controversial Boardgames Passport gets discussed.
15.05: This is how I'll make my gaming millions.
15.58: The Escape Room. The title “Lauch & Ki” is meant to be a pun on the phrase “Lock and Key”, but I COMPLETELY missed that while I was reading it.
18.35: Other special events, including Pub Quiz, Charity Auction and Starship Artemis.
20.15: Catalyst Games demo games, though we mostly just discuss Shadowrun Encounters. It is not a dating service for Runners, regrettably.
25.04: Warhammer, 40k and Warmahordes. We get sidetracked for a good five minutes talking about Rage of Sigmar. SCREAMING IN RAGE!

Direct download: adventuringparty20161026.mp3
Category:podcasts -- posted at: 12:00am UTC

This week's hosts: Liam, Eoin, Icecream, Mary

This week, we have the first half of our Gaelcon Preview, featuring RPG's and Larps

Show Notes:

    00:40 - Eirtakon
    01:52 - Icecream extolls the benefits of Whatsapp
    02:35 - Where Liam forgets how to read a Calendar. Gaelcon is on from Friday 28th- Monday 31st Oct
    03:55 - Where Mary takes Con placement personally
    04:55 - Get your Gaelcon T-shirt!
    06:24 - You requested an opening tirade sir!
    07:05 - Convocation of the five pointed Stars Larp
    07:30 - Icecream has a minor technical issue/Fixes a problem... depending on your point of view
    08:25 - Spellcheck doesn't catch everything you know
    10:38 - Everyone is shocked at Graham's tent
    11:32 - Pathfinder Society
    14:36 - Mary Apologises for snoring
    16:10 - It Takes a Village
    18:43 - Pro Wrestling Entertainment Circuit: Slampocalypse!
    19:07 - Liam shows off his lung capacity
    19:46 - No matter what Eoin says, The Adventuring Party does not reccomend hitting fellow gamers with steel chairs
    20:50 - Breaking your hand on a pane of glass... the perils of live TV
    21:17 - Icecream and Mary fight over the Midway RPG
    22:12 - Icecream expresses his undying love for the Savage Worlds system
    23:07 - Mel Gibson is almost definitely not here
    25:11 - The Dracula Dossier
    26:30 - Snorting, Snuffling and Slurping... oh my!
    27:11 - #Feminism nano games
    28:00 - Glorious Bedlam
    29:17 - Supernatural: Family Ties
    31:28 - Return to Scuttlebutt Island
    32:54 - We'll get letters... angry Adventure Time letters
    33:24 - Star Wars: The Old Republic Larp!
    35:11 - The Last Will and Testemant of Dr Ramsey St John

Direct download: adventuringparty20161019.mp3
Category:podcasts -- posted at: 3:00am UTC

Knowledge-Science, October 2016: Science Fiction in Roleplaying

This week's hosts: Brian, Cathal and Sean

This week the party discuss Science Fiction in roleplaying, what is it, where is it and why don't we see more of it?

Show notes:

  • 01:16 D&D in space
  • 02:02 Then you're probably listening to the wrong podcast....
  • 02:25 Traveller
  • 03:01 All misfits, all the time
  • 03:30 Hard Sci-Fi, what is it, how do you know if you have it? Consider the Mohs scale maybe?
  • 04:46  Diaspora
  • 06:03 FTL (the travel) and FTL (the game).     
  • 06:48 Firefly
  • 07:29 Aliens, because good Sci-Fi is awesome
  • 08:04 Quote of the Episode "Suddenly, you know, you don't like it quite so hard"
  • 08:15 Bodacious Space Pirates
  • 09:53 Battletech, yes I want to play because I watched the cartoon series, so what.
  • 09:30 Heavy Gear
  • 09:59 It is not the first question I asked, my pants are now on fire. What I asked was what of scifi do you want to play (01:25), but I had intended that to mean what type, for instance space exploration etc.
  • 11:07 Dystopian future vs SciFi
  • 11:18 Cyberpunk & Shadowrun vs SciFi     
  • 11:50 Doom vs SciFi....  I seem to like to stir stuff up...
  • 12:00 Dost the setting maketh the SciFi?
  • 13:19 Transhuman Space
  • 15:52 Surrogates
  • 16:35 Cowboy Bebop
  • 16:45 Holodecks and Hard Light
  • 16:52 Stargate
  • 17:00 Stargate RPG, Sean is in fact correct, apparently a D20 system
  • 17:49 Ha! I was accidently correct, "Serenity" was the first iteration of Cortex, while "Firefly" used Cortex Plus.
  • 18:07 Sean trying to blame an entire Genre for our poor topic selection process!
  • 18:31 Space Marines or THE Space Marine
  • 19:00 Dune and the defensive shield
  • 19:11 Rifts
  • 22:09 Cell Signal? Is my secret out? Am I actually American?
  • 22:36 Star Wars
  • 26:51 Gundam
  • 27:33 Hindsight is a killer
Direct download: adventuringparty20161012.mp3
Category:podcasts -- posted at: 3:00am UTC

Wis, October 2016: Initiative

This week's hosts: Cathal, Sean and Brian.

This week, our hosts discuss various initiative systems in RPGs.

Show notes:

  • 02:00 - Single pass - Pathfinder, D&D
  • 03:42 - Group order- FFG Star Wars RPG
  • 07:51 - Kicking a can in the corner surely?
  • 09:00 - Ticks - Shadowrun, Feng Shui, Twilight 2013
  • 12:40 - Dice + Cards - Deadlands
  • 15:23 - Single pass current player decide next player - Marvel Heroic
  • 16:13 - An example of teamwork featuring Colossus... have you never heard of the Fastball Special?!?! 
  • 16:45 - Single pass static - 5th ed
  • 20:00 - Declarations of actions - Old school D&D
  • 23:05 - Roll every round vrs keeping numbers
  • 25:25 - Rocket tag gameplay
  • 26:24 - Flavour - Doctor Who Adventures in Space and Time
  • 27:33 - Don't worry Cathal, we played Ars Magica 5th edition which removed most of the madness. 4th ed had different phases within the combat round. Declaration/Movement with engagement rolls if there was a conflict in targets/goals, Missiles, Melee, Missiles (yes if you were fast enough you could get two missiles off in a round), Magic and then work out what fatigue everyone clocked up. You might think this left wizards at a big disadvantage but given the wizard would probably take a light or medium wound and then turn an entire group to a smouldering pile of ash, it was reasonably balanced and very thematic, if a bit of a headache.
  • 30:01 - Clearly whogah-boogah isn't going to work. Should always lead with Bah-weep-graaaaagnah wheep nini bong
  • 33:40 - Ending initiative / cooling off
Direct download: adventuringparty20161005.mp3
Category:podcasts -- posted at: 3:00am UTC